Software:
PhotoImpact 10,11,12,X3
Title: How
to Make a Path look Cylindrical and make a Coffee Plunger or French Press
Author: Maureen
Eves-Lavis
Level:
Beginner/Intermediate
Tools: Path
Tools, Path Tool Edit, Retouch Tools, Paint Brush
Materials:
Presets, Fills or Textures
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MODES and WORKSPACES
Versions 12 and X3
has the ability for customised
workspace modes, choose your own personal settings or Full Edit providing
you have all tools available for this tutorial.
Version 11 has five
work modes. You will see them listed in the My Workshop
Menu. For the purpose of this tutorial, ensure you are working in "Advanced Mode" in order for all tools to be available to
you. Version 10 has two work modes, Basic and Standard. Basic Mode features a simplified
workspace with larger buttons and the most common functions, whereas,the Standard Mode displays all of the functions. We will be
using the Standard Mode in this tutorial.If you see Standard Mode faded out as shown, then this is the mode you are using. If you change from standard to basic you
will lose any presets you may have saved.
Remember
to save often
Use this push-pin to help keep your place whilst working through the tutorial.
Just left click, drag and drop to where you need

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A Little
History of the Coffee Plunger/French Press
Originally
invented by a Frenchman in the early 1800's, but actually attributed to
an Italian named Calimani who designed the the Coffee Plunger/French
Press we have today. I think we can safely say, it's of
European design.
Fashioned
after the Turkish method of coffee making a similar technique is applied
to the Coffee Plunger/French Press. Boil water and pour a little of the
water into the jug, swirl around then discard. Add 10gm of
ground coffee to 180mls of hot water. Pour this over the coffee
grounds. Stir with a wooden spoon for approximately 90
seconds. Place the lid with the filter plunger attached and push
down to approximately 2cm under the surface of the coffee. Wait 30
seconds then depress the filter plunger slowly applying a steady
pressure. As it moves down the pot it takes the coffee granules
with it to the bottom. You are left with beautifully filtered
fresh coffee. Bon Appetite!
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STEP 1
Open a white background canvas 500 x 500 and
click on the Path Drawing Tool. choose a rectangle from the drop-down menu on
the attribute bar. Approximately 140x210 pixels. Colour - light
gray. Next, go to the Easy Palette, Text/Path Effects, Material, Glass and
choose L01 - double click. Your rectangle should now be 3D with a glass
effect.
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STEP 2
With the object highlighted, and the path
drawing tool selected, you'll see on the attribute bar a small icon that looks
like a camera. This is called the Adjust Materials Options.
Open it!
In the Materials you'll see an array of
settings that you can adjust.

Colour - have one colour a gradient or
multiple colours and of course a texture.
Bevel - has already been applied - 3D
so there's no need to change anything there. As you can see there's
varying settings that one can use from 3D round, 3D chisel, 3D custom,
3D trim and 3D pipe.
Bevel Settings - change the thickness
of the 3D object in both height and width. Smooth Spine which removes sharp
edges. If you create a complex or irregular shaped 3D text path object,
bevel edges can sometimes be visibily prominent on the object surface.
If you want to make the object surface look smoother, select the smooth spine.
Shadow - enables you to render the
backside of the object.
Light - here you can adjust, add or
remove light. You can even rotate the light. Where you see the
'white spots' on the object, put your mouse on one, click and hold then move,
the spots will move too.
Shading - is for your object to look
metalic or plastic. Phong refers to a glossy shading
scheme.
Bump - this creates grooves and
extrustions on the surface of a 3D object based on dark and light
areas.
Reflections - when chosen, an image is
reflected onto the object's surface. This differs from the
colour/texture as they fill an object with an image.
Transparency - enables you to 'see
through' the object by choosing a degree of transparency.
Border - adds a line border around a
path object. The border colour and width can be specified.
For this tutorial, please choose Bevel
Settings. Move the width slider to 21 and Depth to 13 click OK.
Now you will see that your rectangle has
taken on a more rounded, softer appearance.

It is important to deslect your object
at this point
Go to Text/Path Effects, Glass and double
click on the first one, Remove Materials. This removes the last preset
used. Also, click on 2D object.
Save as .ufo
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STEP
3
Path drawing
tool. Custom Shape S46. Draw the path
shape. Whilst your object is highlighted, click
on Adjust Materials Options - Colour Red (or whatever
colour you wish) Bevel Settings, width 12, Depth 13,
Shading Metallic - copper. Leave other settings
as default. Click OK. Click on the Pick
Tool so you can manouvre the object on the canvas as
we need to adjust and resize it.
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STEP
4
Click on the last
shape made with the pick tool and move to the lowest
part of the rectangle. Next, click on the
Transform Tool
on the Attribute Bar, click on Flip Vertically 
Click the Transform
Tool again and align and resize the shape to meet the
two sides of the rectangle.
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STEP 5
Duplicate the base
and move to the top of the rectangle. Duplicate the
shape and flip vertically. With the object
selected, using the pick tool, go to the
Atribute Bar and choose Send to the Back. 
Align the edges so
there's no overlapping.
The glass centre has
now taken on an illusion of being cylindrical.
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STEP 6
Path object drawing -
Layer Manager, highligh the glass rectangle.
On the Attribut bar, select the Edit Path Tool.
The glass object has now become a wire frame with
nodules on each of its corners. We need to add
more nodules so click on the plus sign to Add a Point
on the Attribute Bar - 
Add three nodules as
per the image to the right and pull up slightly until
it's just on the red.
You only need to do
this step if there's not going to be any top/lid on
the container.
Sometimes after
adjusting this way the top edge can become a little
raggedy. I right click, convert Text/Path to
Image and gently erase the edge.
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STEP 7
To make a lid/top, go
to Path Drawing Tool, choose Oval shape. 3D
object, Adjust Material Options and reduce Bevel
Settings to Width 31 and Depth 13. Choose your
colour. The reds I chose are Material Attribute,
Plastic, Red 2.
Duplicate this top
and change colour to black. Position the black
onto the top , deslect. Next go to the red one
and place just over the black.
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STEP 8
Duplicate the lower
red border. Change the colour to black.
Transform tool, and open the lock on the Attribute Bar
- resize by squeezing together to form a more narrow
band. Next, Edit Path Tool, click on + to Add a
Nodule. Add two in the centre of the top and
bottom wire frame. Push these downward slightly.
Click the Edit Path Tool to deslect. Now your
base will have a black band fitted neatle above the
red. Deslect all objects.
To add colour and
texture to these two black bands, select, and choose
Plastic, Black from the Easy Palette on each band.
Save as a .ufo
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STEP 9
Now for the
handle. Path Drawing Tool, Shape B25 and draw a
shape approximately the length of the plunger's top
red band to the bottom red band. Edit Path Tool,
Add nodule. Pull the handles that show to deform
the shape that resembles a handle. It can be
made any shape you like - it's up to your
imagination. Click out of Edit Path. Go to
the Material Attribute in your Easy Palette and choose
Plastice, Black. This will give the handle a
nice black shiny look. Of course, the colour is
entirely your choice. You may need to adjust the
handle slightly with the Transform, distort tooll in
order to align it to the size of the plunger
correctly. Deslect All objects.
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STEP 10
To
make the plunger/filter - oval shape 3D Trim - preset
Mettalic Attribute, Metallic, Copper 1.
Path shape, rectangle - make a thin 3D stick like in
the example shown. Outline drawing tool,
oval. Same preset. Place this just over
the oval shape then add the stick to the centre so
that it fits up under the red band. Merge these
3 objects as a Single Object. To do this,
highlight all three objects - Layer Manager, hold
shift key down whilst choosing the 3 objects, right
click, Merge as a Single Object. Whilst this
object is highlighted, place in the centre of the
plunger/press. In the Layer Manager
you should see your base canvas which is white then
Object 1 which should be the back part of the glass,
move the plunger/filter to just above object 1. Do
this by grabbing the plunger/press with the left mouse
button, holding and draggin down. This places it
between the glass.
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STEP 11
Lastly
we'll add liquid. Path drawing tool, rectangle
shape, 3D round, Bevel Settings, Width 17, Depth -8
Tick box Smooth Spine. OK. Edit path tool,
+ to add nodules and make slight curved out shape and
try keep it nice and smoothly curved. Path, draw
and oval shape and Edit Path tool and make it fit
snugly over the rectangle curve.
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STEP 12
Place
these two objects on the glass. Tap the move to
the back single down arrow twice - deselect.
Next move the oval and place over the top of the
liquid glass. It should now look like the image
on the right.
To
make the liquid look darker, highlight the liquid
shape, go to Photo, Light, Highlight Midtone and
Shadow and adjust the Highlight slider to darken the
colour. Do the same for the oval shape.
All
that's left is to make a narrow rectangle 3D round for
the piece at the top and two ovals placed atop of each
other.
You
can of course decorate this up as much as you like and
choose different presets.

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Site
created and maintained by Maureen
Creative-Designs
Terms of use
for this tutorial are simple....What you create using
this tutorial is yours to do with as you please. A link
back to this tut is appreciated but is not a
requirement. The tutorial itself along with the images
herein are copyrighted to me and all rights are
reserved.
This document
may not be translated, duplicated, redistributed or otherwise
appropriated without permission.
COPYRIGHT:
Maureen ©Creative-Designs - Terms - 2005 -
2008 Australia
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